Prototypes
Just a place to journal miscellaneous prototypes over the years. Experiments, code and aesthetic tests, learning projects, etc. Most of these never materialized into shipping projects but were valuable steps along the path.
wheels
physics-based motorbike simulation, built-in track editor
blockWorld
room-based block loader
flight
star fox-style flight controls, procedural structures
hexIslands
hexagonal island generation, water shader
isoLab
isometric platformer test
rogueBot
blender -> unity pipeline, aim lock, upper/lower body animation blending
qubit
ultra-responsive 2D platformer controls, rewind mechanic, post-process camera compositing
bitworld
minimalistic procedural exploration
Last Cannon
early iPhone arcade game