Prototypes

Just a place to journal miscellaneous prototypes over the years. Experiments, code and aesthetic tests, learning projects, etc. Most of these never materialized into shipping projects but were valuable steps along the path.

wheels

physics-based motorbike simulation, built-in track editor

blockWorld

room-based block loader

flight

star fox-style flight controls, procedural structures

hexIslands

hexagonal island generation, water shader

isoLab

isometric platformer test

rogueBot

blender -> unity pipeline, aim lock, upper/lower body animation blending

qubit

ultra-responsive 2D platformer controls, rewind mechanic, post-process camera compositing

bitworld

minimalistic procedural exploration

Last Cannon

early iPhone arcade game