Hey

1980 - ?

I’m interested in a bunch of things - making games, music, sounds, art, and hopefully a little difference. These are some projects I've worked on over the years.

Sombr Studio

2015 - present

Sombr Studio is my indie game company, and Invisigun Reloaded is the first release! I'm currently working on prototypes and explorations for the next official project.

Hyper Light Breaker

2023 - present

Enter the Overgrowth, a new land in the world of Hyper Light. Play alone or with friends to explore massive biomes, defeat brutal monsters, create new builds, survive the mysterious Crowns and overthrow the almighty Abyss King in this adventure from the creators of Hyper Light Drifter.

Role: Senior UI Engineer on UI systems design, foundational frameworks, and implementation together with the talented team at Heart Machine.

MultiVersus

2019 - 2023

MultiVersus is a platform fighter that lets you team up with or against your friends using some of the world’s most iconic characters including Batman, Shaggy, Superman, Bugs Bunny & more. Use unique co-op abilities, find your favorite fighter combos and save the Multiverse!

Role: Senior UI Engineer on UI systems design, foundational frameworks, and implementation together with the talented team at Player First Games.

Invisigun Reloaded

2015 - 2020

Invisigun Reloaded is a multiplayer, single-screen battle arena with a twist: everyone’s invisible!

As a way to fuse my love of coding and pixel art, it was a passion project with help from Ali Bavarian on the soundtrack, Yujin Choo on the character designs, and Darren Quach on the cover art.

Paper Sound

2012 - present

Paper Sound is my music production duo with Ali Bavarian. We've worked on game soundtracks as well as commercial work for films and ads. You can listen to our releases at our bandcamp page.

HAWKEN

2011 - 2014

HAWKEN is a multiplayer first person shooter that places you inside a mechanized war machine on the battlefield of a dystopian world.

The project was created by Khang Le, and I worked on sound design, the soundtrack, graphic design, and UI coding for the cockpit and in-game HUD.

Gallery Nucleus

2007 - 2011

Nucleus strives to be a welcoming gathering place for the art loving community by offering quality art, art-related goods, and rarities. Focusing primarily on gallery exhibits, they also host benefit auctions, product signings, music events, and artist lectures.

I coded the technical backbone of Nucleus (frontend and backend web sites), and met many of my closest friends and incredible artists while working there.

midimado

2021

A very small MIDI tool. I initially created it to fix double-triggering issues that are common to hardware MIDI drum pads, but it also does some basic message filtering and translation.

  • Prevent double-triggered notes
  • Block/remap CC messages
  • Remap note messages
  • Download (macOS / Windows)

Pixel Cadet

2017

This is a tiny bitmap pixel font that was created for Invisigun Reloaded. It is decently-suited for localization with 1454 glyphs. Feel free to use it in your projects, free of charge. Attribution is appreciated but not necessary.

Idiom Savant

2016 - 2017

Two friends and I created this podcast that attempts to explore and explain the origins of common expressions in a manner that isn’t nearly as boring as this description.

Kotori Magazine

2004 - 2007

Kotori was a music, arts, politics, and culture (print!) magazine that I worked on together with a talented team of writers, editors, and my brother. We worked tirelessly to create a publication we were proud of while interviewing incredible musicians, artists, politicians, and cultural figures. I must have laid out thousands of pages across every issue.