I’ve been cranking away on a Unity project for a few months now. I can’t go into details about the project just yet, but I will say that I’ve been using third-party tile map editors (Tiled) to create maps for the game. However, I wasn’t able to find an editor that suited my specific needs – namely to create maps based on soft links to individual tiles, rather than a single master tile atlas image. I will be adding to the tiles all throughout development, so I didn’t want the maps to be that fragile and break whenever the master tile atlas was updated. It seems that every tile map editor I came across was ultimately based on image atlases, so I decided to take a stab at writing my own within Unity, as a custom Editor Window. After just a couple of days, I have a personalized editor that completely handles all my needs (for this title). The more I use Unity, the more impressed I am. It’s just as fun to build tools as it is the game itself!