Explosions! Debris!

I’ve been working on a side project in Unity (which I’m loving by the way), and tonight was some fun times. Explosions and random debris!

debrisTest

I’ve been amazed at how liberating the engine and editor are. Attaching behavior scripts to objects clicks with the way I like to think about engineering a game, and I haven’t really hit any major roadblocks yet. A couple nights ago I wrote a simple script that will generate my map layouts based on .json files saved from Tiled (handy little tile map editor), and tonight I worked on an effects atlas using Pyxel Edit (handy little sprite editing app).